May 2017 update.
It’s been a while and we thought it was time for a 2017 blog update.
2017 has been a busy year already. We have moved out of our old office space, and are now mostly working remotely.
It’s a big change, but we’re handling it well.
The game has been split up into smaller more digestible levels. which has improved performance, and allowed us to refine certain areas.
We have been hard at work updating the Caves area, nothing is final yet and work needs to be done with the water, but we are happy with how it’s coming along.
The final area is well in motion, with the level layout complete, and modelling and texturing is in its final stages.
The tough part is finding a good difficulty for it, which will require a lot of testing.
We are getting much closer to the games final stages, and are super excited to show you more, so expect to hear from us soon!